Pages: [1] |
1. Original Sinners - Null Sec pvp now recruiting - in Alliance and Corporation Recruitment Center [original thread]
I have been with some of these guys for a long time. And others, not very long. But on the whole, there are quite a few awesome people here. We're almost always looking for more good people who will jump in a fleet when they can, BS on comms wit...
- by Hileksel Tarmik - at 2015.08.08 11:05:26
|
2. [PROPOSAL] Support Tug-class Vessel - in Assembly Hall [original thread]
The concept is a good one, might need tweaking, in my opinion. However, I will always say, "Fix current issues before bringing in new features." Then I get laughed at, because everyone knows new features bring in new players, and more money.
- by Hileksel Tarmik - at 2013.07.20 20:05:00
|
3. The jukebox?? WHY THE DAMN JUKEBOX? - in Assembly Hall [original thread]
I want jukebox. Reasons aside, that's it. I want jukebox.
- by Hileksel Tarmik - at 2013.07.20 19:59:00
|
4. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Evanga wrote: Because of ppl like you, there are people cloaking up and waiting for you to start ratting and die and then cry like a little kid who got his icecream stolen by his older brother. So because you are unable to rat, we should jus...
- by Hileksel Tarmik - at 2013.07.20 19:42:00
|
5. [Proposal] One time character name change per account with conditions. - in Assembly Hall [original thread]
I can see why people want this. I also think that a bit of thought was put into this thread. It may need tweaking, but Thumbs up from me. EDIT: Such a change may need a bit of effort from the devs to bring about, and they have some pretty full pl...
- by Hileksel Tarmik - at 2013.07.20 19:30:00
|
6. Proposed fix to "cloaky camping" - in Assembly Hall [original thread]
Mag's wrote: ...But if there are changes to be made, it has to involve local completely. OK, so let's start with local. Nikk Narrel proposed a solution in the Features and Ideas Discussion that removes non-active pilots from Local. This would...
- by Hileksel Tarmik - at 2013.07.20 19:21:00
|
7. [proposal] ban the use of ISboxer - in Assembly Hall [original thread]
Jint Hikaru wrote: Mag's wrote: No. Answer me these. What does those 80 single accounts gain, that cannot be gained by another 80 solo accounts? 80 x more Ice per hour, (per player). 80 accounts, 80 ice. However many players beh...
- by Hileksel Tarmik - at 2013.07.19 23:57:00
|
8. Ability to decloak ships? - in Player Features and Ideas Discussion [original thread]
Enough arguing on whether AFK Cloaking and Local Chat are issues or not. They are both issues, and are not even totally separate from one another. There are a lot of people who want one or both of these issues solved, so instead of bantering back ...
- by Hileksel Tarmik - at 2013.07.19 23:32:00
|
9. Proposed fix to "cloaky camping" - in Assembly Hall [original thread]
Nikk Narrel wrote: So, to have an opinion on this myself, I consider myself to be objective..(Shortened). Yes, the more I read these threads, the more I am convinced that local has a huge part in this issue. And it should be possible to hu...
- by Hileksel Tarmik - at 2013.07.19 22:55:00
|
10. Proposed fix to "cloaky camping" - in Assembly Hall [original thread]
Not going to go into detail, but I have discussed mining fleet vs cloaker tactics with people in my alliance at length, and everything that is thought of is shot down with explanation. Now, as a miner, I would be happy to see cloaking nerfed, bu...
- by Hileksel Tarmik - at 2013.07.19 22:21:00
|
11. Proposed fix to "cloaky camping" - in Assembly Hall [original thread]
Mag's wrote: Bi-Mi Lansatha wrote: Speedkermit Damo wrote: ...It ought be be possible to scan down AFK cloakers with the right skills and equipment. It should be possible to scan down all cloaked ships... just very difficult, but at the ...
- by Hileksel Tarmik - at 2013.07.19 07:31:00
|
12. So Local Chat vanished, now what? - in Player Features and Ideas Discussion [original thread]
This thread, so far, seems to be the closest to the mark on reducing AFK cloaking I have seen. However, I do not think your solution to be completely balanced. I believe the amount of activity a covert pilot displays should be a factor. Moving sho...
- by Hileksel Tarmik - at 2013.07.17 02:22:00
|
13. Upgrading Local to Eliminate All AFK Influence - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Fishymonster wrote: The way to get rid of AFK cloaks is to require the cloak operator to actually be at their keyboard. Put a cycle timer on cloaks, 10 minutes with a 30 to 15 seconds variable cooldown. Variable meaning it...
- by Hileksel Tarmik - at 2013.07.17 00:20:00
|
14. Ability to decloak ships? - in Player Features and Ideas Discussion [original thread]
Onomerous wrote: I need proof please!! An AFK cloaker is killing ships in your system? That is one frigging awesome EVE player if he can kill stuff while AFK!! ;) Just think how bad it would be if there was no local??!! Gasp, the horror!!! EV...
- by Hileksel Tarmik - at 2013.07.16 23:52:00
|
15. Ability to decloak ships? - in Player Features and Ideas Discussion [original thread]
Hileksel Tarmik wrote: In threads like this, link to other, older threads on the topic. There are many suggested ideas on this topic, and if you can put your support behind them, and your ideas, they may become a reality. AFK Cloaking Colle...
- by Hileksel Tarmik - at 2013.07.14 03:38:00
|
16. Ability to decloak ships? - in Player Features and Ideas Discussion [original thread]
Hello. As a member of a null-sec industry corporation, I have seen first-hand what a Covert-Ops ship can do to a system while being AFK. Maybe I should start with some facts. Mining ships are mostly easy kills, with somewhat low defences, and no...
- by Hileksel Tarmik - at 2013.07.14 03:21:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |